51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
//
|
|
// Created by Иван Ильин on 23.02.2022.
|
|
//
|
|
|
|
#ifndef INC_3DZAVR_ADECOMPOSE_H
|
|
#define INC_3DZAVR_ADECOMPOSE_H
|
|
|
|
#include "Animation.h"
|
|
#include "../Mesh.h"
|
|
#include "../Consts.h"
|
|
|
|
class ADecompose final : public Animation {
|
|
private:
|
|
const std::weak_ptr<Mesh> _mesh;
|
|
std::vector<Triangle> _triangles;
|
|
|
|
double _value;
|
|
bool _started = false;
|
|
|
|
void update() override {
|
|
auto mesh = _mesh.lock();
|
|
|
|
if (mesh == nullptr) {
|
|
stop();
|
|
return;
|
|
}
|
|
|
|
if (!_started) {
|
|
_started = true;
|
|
_triangles = _mesh.lock()->triangles();
|
|
}
|
|
|
|
std::vector<Triangle> newTriangles;
|
|
newTriangles.reserve(_triangles.size());
|
|
|
|
for(auto &t : _triangles) {
|
|
newTriangles.emplace_back((t * Matrix4x4::Translation(t.position().normalized()*progress()*_value)));
|
|
}
|
|
mesh->setTriangles(std::move(newTriangles));
|
|
mesh->glFreeFloatArray();
|
|
}
|
|
|
|
public:
|
|
ADecompose(std::weak_ptr<Mesh> mesh, double value, double duration = 1, LoopOut looped = LoopOut::None,
|
|
InterpolationType interpolationType = InterpolationType::Bezier) : Animation(duration, looped,
|
|
interpolationType),
|
|
_value(value), _mesh(mesh) {}
|
|
};
|
|
|
|
#endif //INC_3DZAVR_ADECOMPOSE_H
|