vectozavr-shooter/engine
Vectozavr 22c18968f6 OS Windows support 2021-10-19 01:58:19 +07:00
..
animation Code refactoring. 2021-10-17 23:38:16 +07:00
fonts OS Windows support 2021-10-09 17:41:12 +07:00
gui Code refactoring. 2021-10-17 23:38:16 +07:00
network Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
physics OS Windows support 2021-10-19 01:58:19 +07:00
utils Code refactoring. 2021-10-17 23:38:16 +07:00
Camera.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Camera.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Consts.h Code refactoring. 2021-10-17 23:38:16 +07:00
Engine.cpp Code refactoring. 2021-10-17 23:38:16 +07:00
Engine.h Code refactoring. 2021-10-17 00:22:55 +07:00
Keyboard.cpp Code refactoring. 2021-10-17 00:22:55 +07:00
Keyboard.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Matrix4x4.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Matrix4x4.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Mesh.cpp Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 13:21:09 +07:00
Mesh.h Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:44:04 +07:00
Mouse.cpp Code refactoring. 2021-10-17 00:22:55 +07:00
Mouse.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Object.cpp Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
Object.h Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
Plane.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Plane.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Point4D.cpp Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Point4D.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
ResourceManager.cpp Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
ResourceManager.h Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 13:21:09 +07:00
Screen.cpp Code refactoring. 2021-10-17 00:22:55 +07:00
Screen.h OS Windows support 2021-10-19 01:58:19 +07:00
SoundController.cpp Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:44:04 +07:00
SoundController.h Code refactoring. 2021-10-17 23:38:16 +07:00
Triangle.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Triangle.h Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Vec2D.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Vec2D.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vec3D.cpp Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Vec3D.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
World.cpp Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 13:21:09 +07:00
World.h Code refactoring. 2021-10-18 00:52:21 +07:00