.. |
animation
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small refactor
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2021-10-26 02:32:55 +07:00 |
fonts
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OS Windows support
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2021-10-09 17:41:12 +07:00 |
gui
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Code refactoring.
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2021-10-17 23:38:16 +07:00 |
network
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small refactor
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2021-10-26 02:32:55 +07:00 |
physics
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OS Windows support
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2021-10-19 01:58:19 +07:00 |
utils
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Code refactoring.
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2021-10-17 23:38:16 +07:00 |
Camera.cpp
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |
Camera.h
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |
Consts.h
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small refactor
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2021-10-25 18:51:34 +07:00 |
Engine.cpp
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |
Engine.h
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VS support
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2021-10-23 21:15:24 +07:00 |
Keyboard.cpp
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Code refactoring.
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2021-10-17 00:22:55 +07:00 |
Keyboard.h
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Add "final" to all classes from which we dont need to inherit.
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2021-10-13 00:18:56 +07:00 |
Matrix4x4.cpp
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Point4D & Triangle now are completely immutable.
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2021-10-12 21:12:47 +07:00 |
Matrix4x4.h
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Add "final" to all classes from which we dont need to inherit.
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2021-10-13 00:18:56 +07:00 |
Mesh.cpp
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Move LoadObjects -> ResourceManager to avoid repeated loading from files.
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2021-10-18 13:21:09 +07:00 |
Mesh.h
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |
Mouse.cpp
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Code refactoring.
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2021-10-17 00:22:55 +07:00 |
Mouse.h
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Add "final" to all classes from which we dont need to inherit.
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2021-10-13 00:18:56 +07:00 |
Object.cpp
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Add weapon in enemy's hand. So now you can see weapons of your enemies.
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2021-10-18 22:30:02 +07:00 |
Object.h
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VS support
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2021-10-23 19:02:25 +07:00 |
Plane.cpp
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Point4D & Triangle now are completely immutable.
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2021-10-12 21:12:47 +07:00 |
Plane.h
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Add "final" to all classes from which we dont need to inherit.
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2021-10-13 00:18:56 +07:00 |
Point4D.cpp
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Idk what to do with EPA.
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2021-10-16 20:14:51 +07:00 |
Point4D.h
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Add "final" to all classes from which we dont need to inherit.
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2021-10-13 00:18:56 +07:00 |
ResourceManager.cpp
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VS support
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2021-10-23 20:53:52 +07:00 |
ResourceManager.h
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Move LoadObjects -> ResourceManager to avoid repeated loading from files.
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2021-10-18 13:21:09 +07:00 |
Screen.cpp
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |
Screen.h
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |
SoundController.cpp
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Move LoadObjects -> ResourceManager to avoid repeated loading from files.
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2021-10-18 10:44:04 +07:00 |
SoundController.h
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Code refactoring.
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2021-10-17 23:38:16 +07:00 |
Triangle.cpp
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Point4D & Triangle now are completely immutable.
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2021-10-12 21:12:47 +07:00 |
Triangle.h
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Idk what to do with EPA.
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2021-10-16 20:14:51 +07:00 |
Vec2D.cpp
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Point4D & Triangle now are completely immutable.
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2021-10-12 21:12:47 +07:00 |
Vec2D.h
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Add "final" to all classes from which we dont need to inherit.
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2021-10-13 00:18:56 +07:00 |
Vec3D.cpp
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Idk what to do with EPA.
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2021-10-16 20:14:51 +07:00 |
Vec3D.h
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Add "final" to all classes from which we dont need to inherit.
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2021-10-13 00:18:56 +07:00 |
World.cpp
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |
World.h
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |