vectozavr-shooter/engine
Vectozavr 0cb7276943 small refactor 2021-10-25 18:51:34 +07:00
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animation Code refactoring. 2021-10-17 23:38:16 +07:00
fonts OS Windows support 2021-10-09 17:41:12 +07:00
gui Code refactoring. 2021-10-17 23:38:16 +07:00
network small refactor 2021-10-25 18:51:34 +07:00
physics OS Windows support 2021-10-19 01:58:19 +07:00
utils Code refactoring. 2021-10-17 23:38:16 +07:00
Camera.cpp OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Camera.h OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Consts.h small refactor 2021-10-25 18:51:34 +07:00
Engine.cpp OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Engine.h VS support 2021-10-23 21:15:24 +07:00
Keyboard.cpp Code refactoring. 2021-10-17 00:22:55 +07:00
Keyboard.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Matrix4x4.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Matrix4x4.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Mesh.cpp Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 13:21:09 +07:00
Mesh.h OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Mouse.cpp Code refactoring. 2021-10-17 00:22:55 +07:00
Mouse.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Object.cpp Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
Object.h VS support 2021-10-23 19:02:25 +07:00
Plane.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Plane.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Point4D.cpp Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Point4D.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
ResourceManager.cpp VS support 2021-10-23 20:53:52 +07:00
ResourceManager.h Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 13:21:09 +07:00
Screen.cpp OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Screen.h OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
SoundController.cpp Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:44:04 +07:00
SoundController.h Code refactoring. 2021-10-17 23:38:16 +07:00
Triangle.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Triangle.h Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Vec2D.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Vec2D.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vec3D.cpp Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Vec3D.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
World.cpp OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
World.h OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00