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<div class="title">OpenGL.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_OPENGL_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_OPENGL_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#if defined(SFML_SYSTEM_WINDOWS)</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <span class="comment">// The Visual C++ version of gl.h uses WINGDIAPI and APIENTRY but doesn&#39;t define them</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor"> #ifdef _MSC_VER</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor"> #include &lt;windows.h&gt;</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor"> #endif</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor"> #include &lt;GL/gl.h&gt;</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="preprocessor">#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD)</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor"> #if defined(SFML_OPENGL_ES)</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="preprocessor"> #include &lt;GLES/gl.h&gt;</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="preprocessor"> #include &lt;GLES/glext.h&gt;</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="preprocessor"> #else</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor"> #include &lt;GL/gl.h&gt;</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="preprocessor"> #endif</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="preprocessor">#elif defined(SFML_SYSTEM_MACOS)</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="preprocessor"> #include &lt;OpenGL/gl.h&gt;</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="preprocessor">#elif defined (SFML_SYSTEM_IOS)</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="preprocessor"> #include &lt;OpenGLES/ES1/gl.h&gt;</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="preprocessor"> #include &lt;OpenGLES/ES1/glext.h&gt;</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="preprocessor">#elif defined (SFML_SYSTEM_ANDROID)</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="preprocessor"> #include &lt;GLES/gl.h&gt;</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="preprocessor"> #include &lt;GLES/glext.h&gt;</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; </div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="comment">// We&#39;re not using OpenGL ES 2+ yet, but we can use the sRGB extension</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="preprocessor"> #include &lt;GLES2/gl2platform.h&gt;</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="preprocessor"> #include &lt;GLES2/gl2ext.h&gt;</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="preprocessor">#endif // SFML_OPENGL_HPP</span></div></div><!-- fragment --></div><!-- contents -->
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