vectozavr-shooter/engine/animation/ARotateLeft.h

34 lines
828 B
C++

//
// Created by Иван Ильин on 01.11.2021.
//
#ifndef SHOOTER_AROTATELEFT_H
#define SHOOTER_AROTATELEFT_H
#include "Animation.h"
#include "../Object.h"
class ARotateLeft final : public Animation {
private:
const std::weak_ptr<Object> _object;
const double _rotationValue;
void update() override {
auto obj = _object.lock();
if (obj == nullptr) {
stop();
return;
}
obj->rotateLeft(_rotationValue*dprogress());
}
public:
ARotateLeft(std::weak_ptr<Object> object, double r, double duration = 1, LoopOut looped = LoopOut::None,
InterpolationType interpolationType = InterpolationType::Bezier)
: Animation(duration, looped, interpolationType), _object(object), _rotationValue(r) {}
};
#endif //SHOOTER_AROTATELEFT_H