vectozavr-shooter/CMakeLists.txt

37 lines
962 B
CMake

cmake_minimum_required(VERSION 3.17)
project(shooter)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
add_executable(${CMAKE_PROJECT_NAME}
# game:
Source.cpp
player/Player.cpp
player/Player.h
network/ShooterClient.cpp
network/ShooterClient.h
network/ShooterServer.cpp
network/ShooterServer.h
weapon/Weapon.cpp
weapon/Weapon.h
weapon/Ak47.h
weapon/Shotgun.h
weapon/Gun.h
weapon/Gold_Ak47.h
weapon/Rifle.h
player/PlayerController.cpp
player/PlayerController.h
Shooter.cpp
Shooter.h
ShooterConsts.h
network/ShooterMsgType.h
network/ShooterMsgType.cpp
network/Chat.cpp
network/Chat.h
)
# include 3dzavr engine into our project
add_subdirectory(3dzavr/engine)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC 3DZAVR)