cmake_minimum_required(VERSION 3.17) project(shooter) set(CMAKE_CXX_STANDARD 20) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}") add_executable(${CMAKE_PROJECT_NAME} # game: Source.cpp player/Player.cpp player/Player.h network/ShooterClient.cpp network/ShooterClient.h network/ShooterServer.cpp network/ShooterServer.h weapon/Weapon.cpp weapon/Weapon.h weapon/Ak47.h weapon/Shotgun.h weapon/Gun.h weapon/Gold_Ak47.h weapon/Rifle.h player/PlayerController.cpp player/PlayerController.h Shooter.cpp Shooter.h ShooterConsts.h network/ShooterMsgType.h network/ShooterMsgType.cpp network/Chat.cpp network/Chat.h # 3d engine: engine/Consts.h engine/math/Vec4D.h engine/math/Vec4D.cpp engine/math/Vec3D.cpp engine/math/Vec3D.h engine/math/Vec2D.cpp engine/math/Vec2D.h engine/math/Matrix4x4.h engine/math/Matrix4x4.cpp engine/Triangle.h engine/Triangle.cpp engine/math/Plane.h engine/math/Plane.cpp engine/Mesh.h engine/Mesh.cpp engine/utils/Log.h engine/utils/Log.cpp engine/utils/Time.h engine/utils/Time.cpp engine/utils/Timer.cpp engine/utils/Timer.h engine/utils/ResourceManager.h engine/utils/ResourceManager.cpp engine/World.h engine/World.cpp engine/Camera.h engine/Camera.cpp engine/io/Screen.h engine/io/Screen.cpp engine/Engine.h engine/Engine.cpp engine/io/Keyboard.cpp engine/io/Keyboard.h engine/io/Mouse.cpp engine/io/Mouse.h engine/io/SoundController.cpp engine/io/SoundController.h engine/utils/ObjectController.cpp engine/utils/ObjectController.h engine/animation/Animation.h engine/animation/Timeline.cpp engine/animation/Timeline.h engine/animation/Interpolation.h engine/animation/Animation.cpp engine/animation/ATranslate.h engine/animation/AScale.h engine/animation/ARotate.h engine/animation/AWait.h engine/animation/AFunction.h engine/animation/AAttractToPoint.h engine/animation/ARotateRelativePoint.h engine/animation/ARotateLeft.h engine/animation/Interpolation.cpp engine/animation/Animations.h engine/animation/AShowCreation.h engine/animation/AShowUncreation.h engine/animation/ARotateLeftUpLookAt.h engine/animation/ADecompose.h engine/physics/RigidBody.cpp engine/physics/RigidBody.h engine/physics/Simplex.h engine/physics/HitBox.cpp engine/physics/HitBox.h engine/Object.cpp engine/Object.h engine/gui/Button.cpp engine/gui/Button.h engine/gui/Window.cpp engine/gui/Window.h engine/network/ClientUDP.cpp engine/network/ClientUDP.h engine/network/MsgType.cpp engine/network/MsgType.h engine/network/ReliableMsg.cpp engine/network/ReliableMsg.h engine/network/ServerUDP.cpp engine/network/ServerUDP.h engine/network/UDPConnection.cpp engine/network/UDPConnection.h engine/network/UDPSocket.cpp engine/network/UDPSocket.h) if(APPLE OR UNIX) include_directories(/usr/local/include) else() set(SFML_DIR "C:/Libraries/SFML/lib/cmake/SFML") set(SFML_STATIC_LIBRARIES TRUE) endif() find_package(SFML 2.5.1 COMPONENTS graphics audio REQUIRED) if (SFML_FOUND) include_directories(${SFML_INCLUDE_DIR}) endif() target_link_libraries(${CMAKE_PROJECT_NAME} sfml-audio sfml-network sfml-graphics sfml-window sfml-system) # OpenGL part if (APPLE) set(GLEW_H /usr/local/Cellar/glew/2.1.0/include/GL) set(GLFW_H /usr/local/Cellar/glfw/3.2.1/include/GLFW) include_directories(${GLEW_H} ${GLFW_H}) set(GLEW_LINK /usr/local/Cellar/glew/2.1.0/lib/libGLEW.2.1.dylib) set(GLFW_LINK /usr/local/Cellar/glfw/3.2.1/lib/libglfw.3.dylib) link_libraries(${OPENGL} ${GLEW_LINK} ${GLFW_LINK}) target_link_libraries(${CMAKE_PROJECT_NAME} "-framework OpenGL") target_link_libraries(${CMAKE_PROJECT_NAME} "-framework GLUT") elseif(UNIX) find_package(OpenGL REQUIRED) find_package(GLUT REQUIRED) target_link_libraries(${CMAKE_PROJECT_NAME} ${OPENGL_LIBRARIES}) target_link_libraries(${CMAKE_PROJECT_NAME} ${GLUT_LIBRARY}) endif()