// // Created by Иван Ильин on 27.10.2021. // #include "ShooterMsgType.h" sf::Packet &operator<<(sf::Packet &packet, ShooterMsgType type) { return packet << (sf::Uint16) type; } sf::Packet &operator>>(sf::Packet &packet, ShooterMsgType &type) { sf::Uint16 temp; packet >> temp; type = (ShooterMsgType) temp; return packet; }