# Shooter on self-written 3D engine <h4>About:</h4> Source code of simple shooter on [3Dzavr game engine](https://github.com/vectozavr/3dzavr) ![Project demonstration](img/gamePlay2.png) [![MIT License](https://img.shields.io/badge/license-MIT-blue.svg?style=flat)](http://choosealicense.com/licenses/mit/) [![Community Discord](https://img.shields.io/discord/788056426324426782.svg?label=discord&logo=discord)](https://discord.gg/NzSf5tyS) ![Commits](https://img.shields.io/github/last-commit/vectozavr/shooter) [![TODOs](https://badgen.net/https/api.tickgit.com/badgen/github.com/vectozavr/shooter)](https://www.tickgit.com/browse?repo=github.com/vectozavr/shooter) ![Issues](https://img.shields.io/bitbucket/issues-raw/vectozavr/shooter) ![Repo size](https://img.shields.io/github/repo-size/vectozavr/shooter) <h4>Installation:</h4> 1) [Download release](https://github.com/vectozavr/shooter/releases/tag/0.1.0), [unzip it](https://www.7-zip.org) and run shooter.exe file 2) Write <b>ip</b> and <b>port</b> of server in <b>connect.txt</b> file. 3) Write <b>port</b> of the server in <b>server.txt</b> file (only for computer where the server will be running). 3) Enjoy gaming! [<h5>Click here if you want to run the server</h3>](https://github.com/vectozavr/shooter_server) <h4>Control:</h4> <b>Mouse</b>, <b>Space</b>, <b>A</b>, <b>S</b>, <b>W</b>, <b>D</b> – player control. <b>SHIFT</b> – slow motion (this ability is not infinite: its bar is next to hp) <b>E & Q </b> or keys <b> <- -> </b> – change weapon <b>R</b> – recharge <b>O</b> – turn OpenGL on/off <b>Tab</b> – turn debug mode on/off <h4>Playing with a source code:</h4> 1) [Download and install OpenAL library](https://openal.org/downloads/) for SFML sound support (in current version you can't setup this engine without OpenAL) 2) Clone this repository 3) Open project Using [CLion](https://www.jetbrains.com/clion/) with [MinGW (32-bit)](https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/7.3.0/threads-posix/dwarf/i686-7.3.0-release-posix-dwarf-rt_v5-rev0.7z/download) compiler: open <b>CMakeList.txt</b> as a project Using [Visual Studio](https://visualstudio.microsoft.com/ru/): open <b>shooter.sln</b> as a project 4) Built project and run the game Structure: ![Project demonstration](img/structure.png) Online: ![Project demonstration](img/gamePlay4.png) GamePlay: ![Project demonstration](img/gamePlay3.png) ![Project demonstration](img/gamePlay5.png) ![Project demonstration](img/gamePlay6.png) ![Project demonstration](img/gamePlay7.png) ![Project demonstration](img/opengl.png)