// // Created by Иван Ильин on 05.06.2021. // #ifndef SHOOTER_GOLD_AK47_H #define SHOOTER_GOLD_AK47_H #include "Weapon.h" class Gold_Ak47 final : public Weapon { public: explicit Gold_Ak47(int ammo = 200, const std::string& weaponName = "gold_ak47") : Weapon(weaponName, "obj/ak47.obj", "obj/gold_ak47_mat.txt", Vec3D{3, 3, 3}, Vec3D{-0.8, 1.3, 0.3}, Vec3D{0, Consts::PI, 0}) { fireSound.setBuffer(*ResourceManager::loadSoundBuffer("sound/weapons/ak47.ogg")); reloadSound.setBuffer(*ResourceManager::loadSoundBuffer("sound/weapons/reload_ak47.ogg")); _initialPack = 200; _spreading = 1.0; _reloadTime = 1.5; _clipCapacity = 60; _stockAmmo = ammo - _clipCapacity; _fireDelay = 0.05; _damage = 600; _clipAmmo = _clipCapacity; } }; #endif //SHOOTER_3DZAVR_GOLD_AK47_H