// // Created by Иван Ильин on 29.01.2021. // #ifndef ENGINE_AROTATE_H #define ENGINE_AROTATE_H #include "Animatable.h" #include "Animation.h" class ARotate : public Animation { private: Point4D value; public: ARotate(const Point4D& r, double duration, LoopOut looped, InterpolationType interpolationType) { _duration = duration; _looped = looped; _intType = interpolationType; value = r; } bool update(Animatable& obj) override { obj.rotate(value * _dp); return updateState(); } }; #endif //INC_3DZAVR_AROTATE_H