// // Created by Иван Ильин on 02.06.2021. // #include "../engine/ResourceManager.h" #include "Shotgun.h" #include "../engine/animation/AFunction.h" #include "../ShooterConsts.h" using namespace std; Shotgun::Shotgun() : Weapon(15, 1, 1.0, 1.0, 400, 5.0, ShooterConsts::SHOTGUN_FIRE_SOUND, ShooterConsts::SHOTGUN_RELOAD_SOUND, ObjectNameTag("shotgun"), ShooterConsts::SHOTGUN_OBJ, Vec3D{3, 3, 3}, Vec3D{-1.95, 0.8, 1.5}, Vec3D{0, Consts::PI, 0}) { } std::map Shotgun::processFire(std::function rayCastFunction, const Vec3D& position, const Vec3D& direction) { std::map damagedPlayers; for(int i = 0; i < 15; i++) { std::map damaged = addTrace(rayCastFunction, position, direction); for(auto& player : damaged) { damagedPlayers[player.first] += player.second; } } return damagedPlayers; }