// // Created by Иван Ильин on 29.01.2021. // #ifndef ENGINE_AROTATE_H #define ENGINE_AROTATE_H #include "Animation.h" #include "../Object.h" class ARotate final : public Animation { private: const std::weak_ptr _object; const Vec3D _rotationValue; void update() override { auto obj = _object.lock(); if (obj == nullptr) { stop(); return; } obj->rotate(_rotationValue * dprogress()); } public: ARotate(std::weak_ptr object, const Vec3D &r, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::Bezier) : Animation(duration, looped, interpolationType), _object(object), _rotationValue(r) { } }; #endif //INC_3DZAVR_AROTATE_H