// // Created by Иван Ильин on 05.06.2021. // #ifndef SHOOTER_BONUS_H #define SHOOTER_BONUS_H #include "engine/World.h" #include "Player.h" class Bonus final : public RigidBody { private: std::string _name; public: explicit Bonus(const std::string &bonusName, const std::string& filename, const std::string &materials = "", const Vec3D& scale = Vec3D{1, 1, 1}); [[nodiscard]] std::string name() const { return _name; } }; #endif //SHOOTER_3DZAVR_BONUS_H