cmake_minimum_required(VERSION 3.17) project(shooter) set(CMAKE_CXX_STANDARD 20) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}") add_executable(shooter # game: Source.cpp Player.cpp Player.h Client.cpp Client.h Server.cpp Server.h weapon/Weapon.cpp weapon/Weapon.h weapon/Ak47.cpp weapon/Ak47.h weapon/Shotgun.cpp weapon/Shotgun.h weapon/Gun.cpp weapon/Gun.h weapon/Gold_Ak47.h weapon/Rifle.cpp weapon/Rifle.h PlayerController.cpp PlayerController.h Shooter.cpp Shooter.h ShooterConsts.h # 3d engine: engine/Consts.h engine/Vec4D.h engine/Vec4D.cpp engine/Vec3D.cpp engine/Vec3D.h engine/Vec2D.cpp engine/Vec2D.h engine/Matrix4x4.h engine/Matrix4x4.cpp engine/Triangle.h engine/Triangle.cpp engine/Plane.h engine/Plane.cpp engine/Mesh.h engine/Mesh.cpp engine/utils/Log.h engine/utils/Log.cpp engine/utils/Time.h engine/utils/Time.cpp engine/ResourceManager.h engine/ResourceManager.cpp engine/World.h engine/World.cpp engine/Camera.h engine/Camera.cpp engine/Screen.h engine/Screen.cpp engine/Engine.h engine/Engine.cpp engine/Keyboard.cpp engine/Keyboard.h engine/Mouse.cpp engine/Mouse.h engine/animation/Animation.h engine/animation/Timeline.cpp engine/animation/Timeline.h engine/animation/Interpolation.h engine/animation/Animation.cpp engine/animation/ATranslate.h engine/animation/AScale.h engine/animation/ARotate.h engine/animation/AWait.h engine/animation/AFunction.h engine/physics/RigidBody.cpp engine/physics/RigidBody.h engine/physics/Simplex.h engine/Object.cpp engine/Object.h engine/gui/Button.cpp engine/gui/Button.h engine/gui/Window.cpp engine/gui/Window.h engine/network/ClientUDP.cpp engine/network/ClientUDP.h engine/network/MsgType.cpp engine/network/MsgType.h engine/network/ReliableMsg.cpp engine/network/ReliableMsg.h engine/network/ServerUDP.cpp engine/network/ServerUDP.h engine/network/UDPConnection.cpp engine/network/UDPConnection.h engine/network/UDPSocket.cpp engine/network/UDPSocket.h engine/SoundController.cpp engine/SoundController.h ShooterMsgType.h ShooterMsgType.cpp) if(APPLE OR UNIX) include_directories(/usr/local/include) else() set(SFML_DIR "SFML-mingw32/lib/cmake/SFML") set(SFML_STATIC_LIBRARIES TRUE) endif() find_package(SFML 2.5.1 COMPONENTS graphics audio REQUIRED) if (SFML_FOUND) include_directories(${SFML_INCLUDE_DIR}) endif() target_link_libraries(shooter sfml-audio sfml-network sfml-graphics sfml-window sfml-system) # OpenGL part for MacOS if (APPLE OR UNIX) set(GLEW_H /usr/local/Cellar/glew/2.1.0/include/GL) set(GLFW_H /usr/local/Cellar/glfw/3.2.1/include/GLFW) include_directories(${GLEW_H} ${GLFW_H}) set(GLEW_LINK /usr/local/Cellar/glew/2.1.0/lib/libGLEW.2.1.dylib) set(GLFW_LINK /usr/local/Cellar/glfw/3.2.1/lib/libglfw.3.dylib) link_libraries(${OPENGL} ${GLEW_LINK} ${GLFW_LINK}) target_link_libraries(shooter "-framework OpenGL") target_link_libraries(shooter "-framework GLUT") endif()