// // Created by Иван Ильин on 13.01.2021. // #include #include #include "World.h" #include "utils/Log.h" #include "Plane.h" using namespace std; void World::addMesh(const std::shared_ptr& mesh, const string &name) { _objects.emplace(name, mesh); Log::log("World::addMesh(): inserted mesh '" + name + "' with " + std::to_string(_objects[name]->triangles().size()) + " tris."); } void World::loadObj(const string &name, const string &filename,const std::string &materials, const Point4D& scale) { _objects.emplace(name, std::make_shared(filename, materials, scale)); Log::log("World::loadObj(): inserted mesh from " + filename + " with name '" + name + "' with " + std::to_string(_objects[name]->triangles().size()) + " tris."); } void World::removeMesh(const string &name) { _objToRemove.push_back(name); } std::shared_ptr World::operator[](const string &name) { if(_objects.count(name) == 0) Log::log("World::operator[]: mesh '" + name + "' does not exist."); return _objects.find(name)->second; } std::pair World::rayCast(const Point4D& from, const Point4D& to) { std::pair result{Point4D{0, 0,0, -1}, ""}; double minDistance = 10000; for(auto& object : _objects) { if((object.first.find("im") != std::string::npos) || (object.first.find("point") != std::string::npos) || (object.first.find("nr") != std::string::npos)) continue; for(auto& tri : object.second->triangles()) { Triangle tri_translated(tri[0] + object.second->position(), tri[1] + object.second->position(), tri[2] + object.second->position(), 0); Plane plane(tri_translated); auto intersection = plane.intersection(from, to); double distance = (intersection.first - from).sqrAbs(); if(intersection.second > 0 && distance < minDistance && tri_translated.isPointInside(intersection.first)) { minDistance = distance; result = {intersection.first, object.first}; } } } return result; } void World::loadMap(const string &filename, const string &name, const Point4D &scale, const string &materials) { auto objs = Mesh::LoadObjects(filename, materials, scale); for(int i = 0; i < objs.size(); i++) { string meshName = name + "_" + to_string(i); addMesh(objs[i], meshName); } } void World::garbageCollector() { for(auto& obj : _objToRemove) { if(_objects.erase(obj) > 0) Log::log("World::garbageCollector(): removed mesh '" + obj + "'"); else Log::log("World::garbageCollector(): cannot remove mesh '" + obj + "': mesh does not exist."); } _objToRemove.clear(); } void World::removeMeshInstantly(const string &name) { if(_objects.erase(name) > 0) Log::log("World::removeMeshInstantly(): removed mesh '" + name + "'"); else Log::log("World::removeMeshInstantly(): cannot remove mesh '" + name + "': mesh does not exist."); }