// // Created by Иван Ильин on 25.05.2021. // #include "Client.h" #include "utils/Log.h" #include "Bonus.h" void Client::updatePacket() { sf::Packet packet; packet << MsgType::ClientUpdate << _player->position().x() << _player->position().y() << _player->position().z() << _player->angle().y() << _player->camera()->angleLeftUpLookAt().x(); _socket.send(packet, _socket.serverId()); } void Client::processInit(sf::Packet& packet) { sf::Uint16 targetId; double buf[4]; while (packet >> targetId >> buf[0] >> buf[1] >> buf[2] >> buf[3]) { if(targetId != _socket.ownId()) { std::string name = "Player_" + std::to_string(targetId); _players.insert({ targetId, std::make_shared() }); (*_world).addMesh(_players[targetId], name); _players[targetId]->setVisible(true); _players[targetId]->setAcceleration(Point4D{0, 0, 0}); // add head and other stuff: _world->loadObj(name + "_head", "../obj/cube.obj", "",Point4D{0.7, 0.7, 0.7}); (*_world)[name + "_head"]->translate(Point4D{0, 2, 0}); (*_world)[name + "_head"]->setCollider(false); _players[targetId]->attach((*_world)[name + "_head"]); _world->loadObj(name + "_eye1", "../obj/cube.obj", "",Point4D{0.2, 0.2, 0.05}); (*_world)[name + "_eye1"]->translate(Point4D{0.3, 2.1, 0.7}); (*_world)[name + "_eye1"]->setCollider(false); (*_world)[name + "_eye1"]->setColor({147, 159, 255}); (*_world)[name + "_head"]->attach((*_world)[name + "_eye1"]); _world->loadObj(name + "_eye2", "../obj/cube.obj", "",Point4D{0.2, 0.2, 0.05}); (*_world)[name + "_eye2"]->translate(Point4D{-0.3, 2.1, 0.7}); (*_world)[name + "_eye2"]->setCollider(false); (*_world)[name + "_eye2"]->setColor({147, 159, 255}); (*_world)[name + "_head"]->attach((*_world)[name + "_eye2"]); _players[targetId]->translateToPoint(Point4D{ buf[0], buf[1], buf[2]}); _players[targetId]->setHealth(buf[3]); } } } void Client::processUpdate(sf::Packet& packet) { sf::Uint16 targetId; double buf[6]; while (packet >> targetId >> buf[0] >> buf[1] >> buf[2] >> buf[3] >> buf[4] >> buf[5]) { if (_players.count(targetId)) { std::string name = "Player_" + std::to_string(targetId); _players[targetId]->translateToPoint(Point4D{buf[0], buf[1], buf[2]}); _players[targetId]->setHealth(buf[3]); _players[targetId]->rotateToAngle(Point4D{0, buf[4], 0}); //(*_world)[name + "_head"]->rotateToAngle({buf[5], 2*buf[4], 0}); (*_world)[name + "_head"]->rotate(Matrix4x4::RotationY(buf[4]) * Point4D{1, 0, 0}, buf[5] - _players[targetId]->headAngle()); _players[targetId]->setHeadAngle(buf[5]); } else if (targetId == _socket.ownId()) { _player->setHealth(buf[3]); } } } void Client::processNewClient(sf::Packet& packet) { sf::Uint16 targetId; packet >> targetId; std::string name = "Player_" + std::to_string(targetId); _players.insert({ targetId, std::make_shared() }); _world->addMesh(_players[targetId], name); _players[targetId]->setVisible(true); _players[targetId]->setAcceleration(Point4D{0, 0, 0}); // add head and other stuff: _world->loadObj(name + "_head", "../obj/cube.obj","",Point4D{0.7, 0.7, 0.7}); (*_world)[name + "_head"]->translate(Point4D{0, 2, 0}); (*_world)[name + "_head"]->setCollider(false); _players[targetId]->attach((*_world)[name + "_head"]); _world->loadObj(name + "_eye1", "../obj/cube.obj","",Point4D{0.2, 0.2, 0.05}); (*_world)[name + "_eye1"]->translate(Point4D{0.3, 2.1, 0.7}); (*_world)[name + "_eye1"]->setCollider(false); (*_world)[name + "_eye1"]->setColor({147, 159, 255}); (*_world)[name + "_head"]->attach((*_world)[name + "_eye1"]); _world->loadObj(name + "_eye2", "../obj/cube.obj", "",Point4D{0.2, 0.2, 0.05}); (*_world)[name + "_eye2"]->translate(Point4D{-0.3, 2.1, 0.7}); (*_world)[name + "_eye2"]->setCollider(false); (*_world)[name + "_eye2"]->setColor({147, 159, 255}); (*_world)[name + "_head"]->attach((*_world)[name + "_eye2"]); } void Client::processDisconnect(sf::Uint16 targetId) { if (targetId != _socket.ownId() && _players.count(targetId)) { std::string name = "Player_" + std::to_string(targetId); _world->removeMesh(name); _world->removeMesh(name + "_head"); _world->removeMesh(name + "_eye1"); _world->removeMesh(name + "_eye2"); _players.erase(targetId); } } void Client::processCustomPacket(MsgType type, sf::Packet& packet) { int buff[3]; sf::Uint16 buffId[2]; double dbuff[10]; std::string tmp, tmp2; Point4D p1, p2; switch (type) { case MsgType::Kill: packet >> buffId[0] >> buffId[1]; if(buffId[0] == _socket.ownId()) { _player->addDeath(); // respawn _player->translateToPoint(Point4D{50.0*(-1 + 2.0*(double)rand()/RAND_MAX),30.0*(double)rand()/RAND_MAX,50.0*(-1 + 2.0*(double)rand()/RAND_MAX)}); _player->playDeath(); _player->initWeapons(); _player->setFullAbility(); } else _players[buffId[0]]->addDeath(); if(buffId[1] == _socket.ownId()) { _player->addKill(); _player->playKill(); } else _players[buffId[1]]->addKill(); break; case MsgType::FireTrace: packet >> dbuff[0] >> dbuff[1] >> dbuff[2] >> dbuff[3] >> dbuff[4] >> dbuff[5]; p1 = Point4D(dbuff[0], dbuff[1], dbuff[2]); p2 = Point4D(dbuff[3], dbuff[4], dbuff[5]); tmp = "Client_fireTraces_" + std::to_string(fireTraces++); _world->addMesh(std::make_shared(Mesh::LineTo(p1, p2, 0.05)), tmp); (*_world)[tmp]->setCollider(false); (*_world)[tmp]->a_color(tmp + "_fadeOut", {255, 255, 255, 0}, 1, Animation::None, Animation::linear); (*_world)["Player_im"]->a_function(tmp + "delete", [this, tmp](){ deleteTrace(_world, tmp); }, 1, 2); break; case MsgType::InitBonuses: while (packet >> tmp >> dbuff[0] >> dbuff[1] >> dbuff[2]) { tmp2 = tmp.substr(6, tmp.size()-3-5); _world->addMesh(std::make_shared(tmp, "../obj/" + tmp2 + ".obj", "../obj/" + tmp2 + "_mat.txt", Point4D{3, 3, 3}), tmp); (*_world)[tmp]->translateToPoint(Point4D(dbuff[0], dbuff[1], dbuff[2])); } break; case MsgType::AddBonus: packet >> tmp >> dbuff[0] >> dbuff[1] >> dbuff[2]; tmp2 = tmp.substr(6, tmp.size()-3-5); _world->addMesh(std::make_shared(tmp, "../obj/" + tmp2 + ".obj", "../obj/" + tmp2 + "_mat.txt", Point4D{3, 3, 3}), tmp); (*_world)[tmp]->translateToPoint(Point4D(dbuff[0], dbuff[1], dbuff[2])); break; case MsgType::RemoveBonus: packet >> tmp; _world->removeMesh(tmp); break; } } void Client::processDisconnected() { for (auto it = _players.begin(); it != _players.end();) { std::string name = "Player_" + std::to_string(it->first); _world->removeMesh(name); _world->removeMesh(name + "_head"); _world->removeMesh(name + "_eye1"); _world->removeMesh(name + "_eye2"); _players.erase(it++); } } void Client::damagePlayer(sf::Uint16 targetId, double damage) { sf::Packet packet; packet << MsgType::Damage << targetId << damage; _socket.send(packet, _socket.serverId()); Log::log("Client: damagePlayer " + std::to_string(targetId) + " ( -" + std::to_string(damage) + "hp )"); } void Client::addTrace(const Point4D& from, const Point4D& to) { sf::Packet packet; packet << MsgType::FireTrace << from.x() << from.y() << from.z() << to.x() << to.y() << to.z(); _socket.send(packet, _socket.serverId()); } void Client::deleteTrace(const std::shared_ptr &world, const std::string &traceName) { world->removeMesh(traceName); } void Client::takeBonus(const std::string& bonusName) { sf::Packet packet; packet << MsgType::RemoveBonus << bonusName; _socket.send(packet, _socket.serverId()); }