// // Created by Иван Ильин on 19.09.2021. // #include "Keyboard.h" #include "utils/Time.h" bool Keyboard::isKeyPressed(sf::Keyboard::Key key) { return sf::Keyboard::isKeyPressed(key); } bool Keyboard::isKeyTapped(sf::Keyboard::Key key) { if (!Keyboard::isKeyPressed(key)) return false; if(_tappedKeys.count(key) == 0) { _tappedKeys.emplace(key, Time::time()); return true; } else if((Time::time() - _tappedKeys[key]) > 0.2) { _tappedKeys[key] = Time::time(); return true; } return false; }