// // Created by Иван Ильин on 14.01.2021. // #include "Engine.h" #include "utils/Time.h" #include #include "ResourceManager.h" #include "physics/Solver.h" #include "animation/Timeline.h" Engine::Engine() { screen = std::make_shared(); keyboard = std::make_shared(); mouse = std::make_shared(); world = std::make_shared(); camera = std::make_shared(); } void Engine::create(int screenWidth, int screenHeight, const std::string &name, bool verticalSync, sf::Color background, sf::Uint32 style) { _name = name; screen->open(screenWidth, screenHeight, name, verticalSync, background, style); screen->attachMouse(mouse); Log::log("Engine::create(): started engine (" + std::to_string(screenWidth) + "x" + std::to_string(screenHeight) + ") with title '" + name + "'."); Time::update(); start(); camera->init(screenWidth, screenHeight); mouse->setMouseInCenter(); while (screen->isOpen()) { screen->clear(); Time::update(); update(); /* Project all mesh * Here we project all _tris for each body from world._objects. * When we call camera.project(m.second), */ // sometimes we dont need to update physics world // (for example in menu or while pause) // hence we can set '_updateWorld' equal to false in setUpdateWorld(bool): if(_updateWorld) { Timeline::update(); camera->clear(); world->update(); world->projectObjectsInCamera(camera); // draw projected body for (auto &t : camera->sorted()) screen->drawTriangle(t); _triPerSec = camera->buffSize() * Time::fps(); printDebugText(); gui(); } screen->display(); } exit(); } void Engine::exit() { if(screen->isOpen()) { screen->close(); } ResourceManager::unloadAllResources(); Log::log("Engine::exit(): exit engine (" + std::to_string(screen->width()) + "x" + std::to_string(screen->height()) + ") with title '" + screen->title() + "'."); } void Engine::printDebugText() const { if (_debugText) { screen->debugText(_name + "\n\n X: " + std::to_string((camera->position().x())) + "\n Y: " + std::to_string((camera->position().y())) + "\n Z: " + std::to_string((camera->position().z())) + "\n\n" + std::to_string(screen->width()) + "x" + std::to_string(screen->height()) + "\n" + std::to_string(Time::fps()) + " fps \n" + std::to_string((int) _triPerSec) + " tris/s"); } }