// // Created by Neirokan on 30.04.2020 // #include "ClientUDP.h" #include "MsgType.h" #include #include "../utils/Time.h" #include #include "../utils/Log.h" ClientUDP::ClientUDP() : _lastBroadcast(-INFINITY), _working(false) { _socket.setTimeoutCallback(std::bind(&ClientUDP::timeout, this, std::placeholders::_1)); } bool ClientUDP::connected() const { return _socket.ownId(); } bool ClientUDP::isWorking() const { return _working; } void ClientUDP::connect(sf::IpAddress ip, sf::Uint16 port) { sf::Packet packet; packet << MsgType::Connect << NETWORK_VERSION; _working = _socket.bind(0); _socket.addConnection(_socket.serverId(), ip, port); _socket.sendRely(packet, _socket.serverId()); Log::log("ClientUDP: connecting to the server..."); } void ClientUDP::update() { if (!isWorking()) return; while (isWorking() && process()); // Send new client information to server if (Time::time() - _lastBroadcast > 1.0 / WORLD_UPDATE_RATE && connected()) { updatePacket(); _lastBroadcast = Time::time(); } // Socket update _socket.update(); } void ClientUDP::disconnect() { sf::Packet packet; packet << MsgType::Disconnect << _socket.ownId(); _socket.send(packet, _socket.serverId()); _socket.unbind(); _working = false; Log::log("ClientUDP: disconnected from the server."); processDisconnected(); } bool ClientUDP::timeout(sf::Uint16 id) { Log::log("ClientUDP: timeout from the server."); if (id != _socket.serverId()) return true; disconnect(); return false; } // Recive and process message. // Returns true, if some message was received. bool ClientUDP::process() { sf::Packet packet; sf::Uint16 senderId; sf::Uint16 targetId; MsgType type; if ((type = _socket.receive(packet, senderId)) == MsgType::Empty) return false; if (!connected() && type != MsgType::Init) return true; switch (type) { // here we process any operations based on msg type case MsgType::Init: packet >> targetId; _socket.setId(targetId); Log::log("ClientUDP: client Id = " + std::to_string(targetId) + " connected."); processInit(packet); break; case MsgType::Update: processUpdate(packet); break; case MsgType::NewClient: Log::log("ClientUDP: new client init..."); processNewClient(packet); break; case MsgType::Disconnect: packet >> targetId; if (targetId == _socket.ownId()) disconnect(); Log::log("ClientUDP: client Id = " + std::to_string(targetId) + " disconnected from the server"); processDisconnect(targetId); break; default: processCustomPacket(type, packet); } return true; }