// // Created by Иван Ильин on 10.03.2021. // #ifndef ENGINE_SOLVER_H #define ENGINE_SOLVER_H #include "RigidBody.h" class Solver final { public: static void solveCollision(std::shared_ptr obj1, std::shared_ptr obj2, const CollisionPoint& collision); }; #endif //INC_3DZAVR_SOLVER_H