// // Created by Иван Ильин on 14.01.2021. // #ifndef ENGINE_CAMERA_H #define ENGINE_CAMERA_H #include #include "Plane.h" #include "Mesh.h" #include class Camera final : public Object{ private: std::vector> _triangles{}; std::vector _clipPlanes{}; bool _ready = false; double _aspect = 0; Matrix4x4 _SP; public: Camera() : Object(ObjectNameTag("Camera")) {}; Camera(const Camera& camera) = delete; void init(int width, int height, double fov = 110.0, double ZNear = 0.1, double ZFar = 5000.0); std::vector> project(std::shared_ptr mesh); void clear(); [[nodiscard]] int buffSize() const { return _triangles.size(); } std::vector> sorted(); }; #endif //INC_3DZAVR_CAMERA_H