// // Created by Иван Ильин on 14.01.2021. // #ifndef ENGINE_ENGINE_H #define ENGINE_ENGINE_H #include "Screen.h" #include "Keyboard.h" #include "Mouse.h" #include "World.h" #include "Camera.h" #include "utils/Log.h" class Engine { private: std::string _name; double _triPerSec = 0; bool _debugText = true; bool _updateWorld = true; void printDebugText() const; protected: std::shared_ptr screen; std::shared_ptr keyboard; std::shared_ptr mouse; std::shared_ptr world; std::shared_ptr camera; public: Engine(); virtual ~Engine() = default; void create(int screenWidth = 1920, int screenHeight = 1080, const std::string& name = "engine", bool verticalSync = true, sf::Color background = sf::Color(255, 255, 255), sf::Uint32 style = sf::Style::Default); virtual void start() {}; virtual void update() {}; void exit(); void setDebugText(bool value) { _debugText = value; } void setUpdateWorld(bool value) { _updateWorld = value; } virtual void gui(){} }; #endif //INC_3DZAVR_TDZAVR_H