// // Created by Иван Ильин on 01.11.2021. // #ifndef SHOOTER_AATTRACTTOPOINT_H #define SHOOTER_AATTRACTTOPOINT_H #include "Animation.h" #include "../Object.h" class AAttractToPoint : public Animation { private: const std::weak_ptr _object; const Vec3D _targetPoint; const double _valueToAttract; void update() override { if (_object.expired()) { stop(); return; } _object.lock()->attractToPoint(_targetPoint, _valueToAttract * dprogress()); } public: AAttractToPoint(std::weak_ptr object, const Vec3D &targetPoint, double valueToAttract, double duration = 1, Animation::LoopOut looped = LoopOut::None, Animation::InterpolationType interpolationType = InterpolationType::Bezier) : Animation(duration, looped, interpolationType), _object(object), _targetPoint(targetPoint), _valueToAttract(valueToAttract) {} }; #endif //SHOOTER_AATTRACTTOPOINT_H