// // Created by Иван Ильин on 19.09.2021. // #ifndef SHOOTER_MOUSE_H #define SHOOTER_MOUSE_H #include #include "utils/Point4D.h" class Mouse { private: std::shared_ptr _window; std::map _tappedButtons; public: Mouse() = default; void setWindow(std::shared_ptr window); static bool isButtonPressed(sf::Mouse::Button button); // returns true if this _button is _pressed bool isButtonTapped(sf::Mouse::Button button); // returns true if this _button is tapped and 1/5 sec passed (_button bouncing problem solved) [[nodiscard]] Point4D getMousePosition() const; [[nodiscard]] Point4D getMouseDisplacement() const; void setMouseInCenter() const; void setMouseCursorVisible(bool visible); }; #endif //SHOOTER_MOUSE_H