// // Created by Иван Ильин on 06.06.2021. // #ifndef SHOOTER_RIFLE_H #define SHOOTER_RIFLE_H #include "Weapon.h" #include "../engine/utils/ResourceManager.h" #include "../ShooterConsts.h" class Rifle final : public Weapon { public: explicit Rifle() : Weapon(5, 1, 1.0, 1.0, 10000, 0.5, ShooterConsts::RIFLE_FIRE_SOUND, ShooterConsts::RIFLE_RELOAD_SOUND, ObjectNameTag("rifle"), ShooterConsts::RIFLE_OBJ, Vec3D{3, 3, 3}, Vec3D{-2.6, 1, 1.5},Vec3D{0, 0, 0}) {} }; #endif //SHOOTER_3DZAVR_RIFLE_H