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<div class="title">GpuPreference.hpp File Reference</div>  </div>
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<p>Headers.  
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<div class="textblock"><code>#include &lt;SFML/Config.hpp&gt;</code><br />
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<p><a href="GpuPreference_8hpp_source.html">Go to the source code of this file.</a></p>
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Macros</h2></td></tr>
<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft">&#160;</td><td class="mdescRight">A macro to encourage usage of the discrete GPU.  <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
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<div class="textblock"><p>Headers. </p>
<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>

<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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          <td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
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<p>A macro to encourage usage of the discrete GPU. </p>
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
<p>SFML defines a helper macro to easily do this.</p>
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>

<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>

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