// // Created by Иван Ильин on 27.10.2021. // #ifndef SHOOTER_SHOOTERMSGTYPE_H #define SHOOTER_SHOOTERMSGTYPE_H #include enum class ShooterMsgType { Damage, Kill, FireTrace, InitBonuses, AddBonus, RemoveBonus, ChangeWeapon }; sf::Packet& operator<<(sf::Packet& packet, ShooterMsgType type); sf::Packet& operator>>(sf::Packet& packet, ShooterMsgType& type); #endif //SHOOTER_SHOOTERMSGTYPE_H