// // Created by Иван Ильин on 11.01.2021. // #include "Time.h" #include "../Consts.h" using namespace std::chrono; Time* Time::_instance = nullptr; void Time::init() { _instance = new Time(); } double Time::time() { if(!_instance) return 0; return _instance->_time; } double Time::deltaTime() { if(!_instance) return 0; return _instance->_deltaTime; } void Time::update() { if(!_instance) return; high_resolution_clock::time_point t = high_resolution_clock::now(); _instance->_deltaTime = duration(t - _instance->_last).count(); _instance->_time = duration(t - _instance->_start).count(); // in case when fps < 10 it is useful to decrease _deltaTime (to avoid collision problems) if(_instance->_deltaTime > Consts::LARGEST_TIME_STEP) _instance->_deltaTime = Consts::LARGEST_TIME_STEP; _instance->_last = t; if(_instance->_deltaTime > 10000) return; _instance->_fpsCounter++; if (t - _instance->_fpsStart > _instance->_fpsCountTime) { _instance->_lastFps = _instance->_fpsCounter / duration(t - _instance->_fpsStart).count(); _instance->_fpsCounter = 0; _instance->_fpsStart = t; } } int Time::fps() { if(!_instance) return 0; // Cast is faster than floor and has the same behavior for positive numbers return static_cast(_instance->_lastFps); } void Time::free() { Time* t = _instance; delete _instance; _instance = nullptr; }