Commit Graph

  • 73279d1d23 Animation refactoring: now we have 1 common timeline with huge list of animation. Vectozavr 2021-10-03 01:17:03 +0700
  • 8a0221ed77 super huge code refactoring Vectozavr 2021-10-03 00:36:07 +0700
  • b0a457ce47 add structure.png file Vectozavr 2021-09-20 17:54:09 +0700
  • c4b9bd0e35 define -> namespace::const Vectozavr 2021-09-20 16:47:42 +0700
  • 720b2e0ddd 1) Create PlayerController 2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp) Vectozavr 2021-09-19 20:05:11 +0700
  • 7ff21fb9aa 1) Create PlayerController 2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp) Vectozavr 2021-09-19 19:48:31 +0700
  • 5a1c9d8f67 1) Create PlayerController 2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp) Vectozavr 2021-09-19 19:44:31 +0700
  • be42d4d9bc Made Triangle immutable Correct inheritance (Objects -> Mesh & Camera -> RigidBody) Small code refactor Vectozavr 2021-09-19 15:25:10 +0700
  • 17a307c45e Point4D & Matrix4x4 is not mutable. Delete a lot of not used methods. Shared ptr corrected mistakes. Vectozavr 2021-09-14 17:47:53 +0700
  • bb4cf148c4 WIN & MAC OS & UNIX support Vectozavr 2021-09-13 21:01:26 +0700
  • 7e5c96c123 Initial commit Vectozavr 2021-09-13 19:53:43 +0700