Vectozavr
e1cd619eef
add standard white & dark colors in ShooterConsts.h
2021-11-07 14:47:24 +07:00
Vectozavr
fbc129d143
new texture for enemies
2021-11-07 02:11:06 +07:00
Vectozavr
a68a28313c
pushGLStates & popGLStates optimizations
2021-11-06 01:28:04 +07:00
Vectozavr
8a9b215259
add switching between opengl and pure programming render mode
2021-11-05 16:34:46 +07:00
Vectozavr
6bc5c7dd1f
HitBox added. acceleration of collision detection in 20 times.
2021-11-04 02:57:48 +07:00
Vectozavr
e10521c5e2
press 'tab' to see debug info
2021-11-03 16:49:07 +07:00
Vectozavr
6e35a531c7
made animations extremely precise
2021-11-01 23:04:10 +07:00
Vectozavr
7dd4a185e3
Visual Studio refactoring
2021-11-01 02:11:04 +07:00
Vectozavr
fe71ab92b0
Visual Studio refactoring
2021-10-31 23:01:06 +07:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
a294b1de24
replace Animation* in Timeline.h with a shared_ptr<Animation>
2021-10-31 01:07:14 +07:00
Vectozavr
61341d1b05
Huge refactoring v3
2021-10-30 16:39:44 +07:00
Vectozavr
30ff702609
Huge refactoring v3
2021-10-30 16:24:19 +07:00
Vectozavr
8f03c3226d
Huge refactoring v3
2021-10-30 03:44:37 +07:00
Vectozavr
61427ff2fd
Huge refactoring v3
2021-10-29 22:41:07 +07:00
Vectozavr
0913c45743
Huge refactoring v3
2021-10-29 22:19:30 +07:00
Vectozavr
875f9f85ec
Huge refactoring v3
2021-10-28 21:06:10 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
020d82cab8
add result table
2021-10-26 13:50:59 +07:00
Vectozavr
832f174664
add result table
2021-10-26 13:40:35 +07:00
Vectozavr
0f29f9c1c6
small refactor
2021-10-26 02:32:55 +07:00
Vectozavr
2b01e305f8
Player scale correction
2021-10-24 09:49:48 +07:00
Vectozavr
e471795290
OpenGL graphics acceleration support!
2021-10-22 23:42:32 +07:00
Vectozavr
7f4b9027ee
Add weapon in enemy's hand. So now you can see weapons of your enemies.
...
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr
8678e8c929
Move LoadObjects -> ResourceManager to avoid repeated loading from files.
2021-10-18 13:21:09 +07:00
Vectozavr
6d0202eaff
Move LoadObjects -> ResourceManager to avoid repeated loading from files.
2021-10-18 10:44:04 +07:00
Vectozavr
8a6d31eded
Code refactoring.
2021-10-18 00:52:21 +07:00
Vectozavr
dd5a9f3ef2
Code refactoring.
2021-10-17 23:38:16 +07:00
Vectozavr
42b2dcd27c
Code refactoring.
2021-10-17 14:38:15 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
eba88a178a
Idk what to do with EPA.
...
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr
41fa09887a
Add "final" to all classes from which we dont need to inherit.
2021-10-13 00:19:02 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
423e6d0d35
OS Windows support
2021-10-09 18:38:24 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
73279d1d23
Animation refactoring: now we have 1 common timeline with huge list of animation.
2021-10-03 01:17:03 +07:00
Vectozavr
8a0221ed77
super huge code refactoring
2021-10-03 00:36:07 +07:00