Vectozavr
dd5a9f3ef2
Code refactoring.
2021-10-17 23:38:16 +07:00
Vectozavr
813f23d655
Code refactoring.
2021-10-17 14:25:09 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
eba88a178a
Idk what to do with EPA.
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To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
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- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
73279d1d23
Animation refactoring: now we have 1 common timeline with huge list of animation.
2021-10-03 01:17:03 +07:00
Vectozavr
8a0221ed77
super huge code refactoring
2021-10-03 00:36:07 +07:00
Vectozavr
720b2e0ddd
1) Create PlayerController
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2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 20:05:11 +07:00
Vectozavr
5a1c9d8f67
1) Create PlayerController
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2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00