Vectozavr
|
435db3ad0e
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:14:25 +07:00 |
Vectozavr
|
b0559caac3
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:14:12 +07:00 |
Vectozavr
|
cc0f0022aa
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:55:34 +07:00 |
Vectozavr
|
a68a28313c
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:28:04 +07:00 |
Vectozavr
|
8a9b215259
|
add switching between opengl and pure programming render mode
|
2021-11-05 16:34:46 +07:00 |
Vectozavr
|
5f05a7cb23
|
Screen refactor. To accelerate engine the lighting turned off
|
2021-11-05 04:05:06 +07:00 |
Vectozavr
|
c12fcc857d
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 13:05:21 +07:00 |
Vectozavr
|
1ad591ed04
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 03:55:32 +07:00 |
Vectozavr
|
6bc5c7dd1f
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 02:57:48 +07:00 |
Vectozavr
|
2e926a10f4
|
bug fixed with respawn animation
|
2021-11-03 22:06:41 +07:00 |
Vectozavr
|
e10521c5e2
|
press 'tab' to see debug info
|
2021-11-03 16:49:07 +07:00 |
Vectozavr
|
5b8698af03
|
made animations extremely precise
|
2021-11-02 01:38:57 +07:00 |
Vectozavr
|
50e4c506a0
|
made animations extremely precise
|
2021-11-01 23:40:05 +07:00 |
Vectozavr
|
18afc2c646
|
add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
|
2021-10-30 21:18:32 +07:00 |
Vectozavr
|
65fb1ce45d
|
add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
|
2021-10-30 21:17:49 +07:00 |
Vectozavr
|
54b1ffa94f
|
Huge refactoring v3
|
2021-10-30 19:59:55 +07:00 |
Vectozavr
|
8f03c3226d
|
Huge refactoring v3
|
2021-10-30 03:44:37 +07:00 |
Vectozavr
|
9270c11819
|
readme changing
|
2021-10-25 08:42:24 +07:00 |
Vectozavr
|
612b0feca7
|
small code refactoring
|
2021-10-25 08:09:45 +07:00 |
Vectozavr
|
6856f48054
|
Code refactoring.
|
2021-10-17 00:22:55 +07:00 |
Vectozavr
|
eba88a178a
|
Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
|
2021-10-16 20:14:51 +07:00 |
Vectozavr
|
423e6d0d35
|
OS Windows support
|
2021-10-09 18:38:24 +07:00 |
Vectozavr
|
758685fe57
|
OS Windows support
|
2021-10-09 17:41:12 +07:00 |