Commit Graph

14 Commits (dc2e50bb7fb4cc494e01e8454ac45644fde46deb)

Author SHA1 Message Date
Vectozavr 8a9b215259 add switching between opengl and pure programming render mode 2021-11-05 16:34:46 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr e1c66d8617 Huge refactoring v3 2021-10-30 15:18:31 +07:00
Vectozavr 8f03c3226d Huge refactoring v3 2021-10-30 03:44:37 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr e471795290 OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Vectozavr 1fa718f491 Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00
Vectozavr 720b2e0ddd 1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 20:05:11 +07:00
Vectozavr be42d4d9bc Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr 17a307c45e Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00