Vectozavr
e8a9589114
refactoring
2022-07-11 20:58:05 +07:00
Vectozavr
8eb6535120
weapons .obj file rotate by 180 grad
2021-11-06 22:32:55 +07:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
0913c45743
Huge refactoring v3
2021-10-29 22:19:30 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
e471795290
OpenGL graphics acceleration support!
2021-10-22 23:42:32 +07:00
Vectozavr
8a6d31eded
Code refactoring.
2021-10-18 00:52:21 +07:00
Vectozavr
dd5a9f3ef2
Code refactoring.
2021-10-17 23:38:16 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
1fa718f491
Add "final" to all classes from which we dont need to inherit.
2021-10-13 00:18:56 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
...
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00