Commit Graph

48 Commits (bc223e4230301e78fadf2714c750a97651167f74)

Author SHA1 Message Date
Vectozavr e8a9589114 refactoring 2022-07-11 20:58:05 +07:00
Vectozavr 8afabf94c0 small refactoring 2022-07-07 17:14:00 +07:00
Vectozavr b4d7373461 small refactoring 2022-02-23 21:29:42 +07:00
Vectozavr 532990ec94 small refactoring 2022-02-23 11:51:53 +07:00
Vectozavr 8f271b1a67 small refactoring 2021-11-13 22:30:12 +07:00
Vectozavr 70c4993537 add video rendering in Screen 2021-11-12 02:47:00 +07:00
Vectozavr 8907bf828d code refactoring 2021-11-10 18:14:10 +07:00
Vectozavr 5e069cef68 code refactoring 2021-11-10 02:54:20 +07:00
Vectozavr 1a96510801 add standard white & dark colors in ShooterConsts.h 2021-11-07 14:48:59 +07:00
Vectozavr ef494b56f7 add standard white & dark colors in ShooterConsts.h 2021-11-07 14:47:42 +07:00
Vectozavr e1cd619eef add standard white & dark colors in ShooterConsts.h 2021-11-07 14:47:24 +07:00
Vectozavr fbc129d143 new texture for enemies 2021-11-07 02:11:06 +07:00
Vectozavr a68a28313c pushGLStates & popGLStates optimizations 2021-11-06 01:28:04 +07:00
Vectozavr 8a9b215259 add switching between opengl and pure programming render mode 2021-11-05 16:34:46 +07:00
Vectozavr 6bc5c7dd1f HitBox added. acceleration of collision detection in 20 times. 2021-11-04 02:57:48 +07:00
Vectozavr e10521c5e2 press 'tab' to see debug info 2021-11-03 16:49:07 +07:00
Vectozavr 6e35a531c7 made animations extremely precise 2021-11-01 23:04:10 +07:00
Vectozavr 7dd4a185e3 Visual Studio refactoring 2021-11-01 02:11:04 +07:00
Vectozavr fe71ab92b0 Visual Studio refactoring 2021-10-31 23:01:06 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr a294b1de24 replace Animation* in Timeline.h with a shared_ptr<Animation> 2021-10-31 01:07:14 +07:00
Vectozavr 61341d1b05 Huge refactoring v3 2021-10-30 16:39:44 +07:00
Vectozavr 30ff702609 Huge refactoring v3 2021-10-30 16:24:19 +07:00
Vectozavr 8f03c3226d Huge refactoring v3 2021-10-30 03:44:37 +07:00
Vectozavr 61427ff2fd Huge refactoring v3 2021-10-29 22:41:07 +07:00
Vectozavr 0913c45743 Huge refactoring v3 2021-10-29 22:19:30 +07:00
Vectozavr 875f9f85ec Huge refactoring v3 2021-10-28 21:06:10 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 020d82cab8 add result table 2021-10-26 13:50:59 +07:00
Vectozavr 832f174664 add result table 2021-10-26 13:40:35 +07:00
Vectozavr 0f29f9c1c6 small refactor 2021-10-26 02:32:55 +07:00
Vectozavr 2b01e305f8 Player scale correction 2021-10-24 09:49:48 +07:00
Vectozavr e471795290 OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr 8678e8c929 Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 13:21:09 +07:00
Vectozavr 6d0202eaff Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:44:04 +07:00
Vectozavr 8a6d31eded Code refactoring. 2021-10-18 00:52:21 +07:00
Vectozavr dd5a9f3ef2 Code refactoring. 2021-10-17 23:38:16 +07:00
Vectozavr 42b2dcd27c Code refactoring. 2021-10-17 14:38:15 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr eba88a178a Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr 41fa09887a Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:19:02 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 423e6d0d35 OS Windows support 2021-10-09 18:38:24 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 73279d1d23 Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:17:03 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00