Commit Graph

187 Commits (b3d43c301bf8ea541822f52f757ad40409299edf)

Author SHA1 Message Date
Vectozavr b3d43c301b Small updates from the past (for consistency) 2023-05-19 14:35:47 +03:00
Vectozavr 07cab50b6e add color nicknames 2022-07-22 22:38:05 +07:00
Vectozavr 5ad78dfe70 small refactor 2022-07-22 21:02:21 +07:00
Vectozavr 562e7290e8 update readme file 2022-07-21 09:53:29 +07:00
Vectozavr 99a2078292 update readme file 2022-07-21 09:52:41 +07:00
Vectozavr 0b172bc698 change readme file 2022-07-21 09:51:38 +07:00
Vectozavr 445ff7a155 add #include <limits> 2022-07-21 09:49:29 +07:00
Vectozavr 2bdc1f7056 refactor 2022-07-19 18:07:41 +07:00
Vectozavr 99d7e80f4e refactor 2022-07-19 18:06:25 +07:00
Vectozavr 3bf9fee22b refactor 2022-07-19 18:02:13 +07:00
Vectozavr 2cba7ebd89 refactor 2022-07-19 17:19:07 +07:00
Vectozavr 423ad110c5 refactor 2022-07-19 17:16:57 +07:00
Vectozavr 07ddceaa37 add ADecompose.h animation 2022-07-19 17:10:18 +07:00
Vectozavr ae4784e057 refactoring 2022-07-19 16:57:09 +07:00
Vectozavr bc223e4230 refactoring 2022-07-19 16:37:37 +07:00
Vectozavr d3fbaa0418 refactoring 2022-07-19 16:35:14 +07:00
Vectozavr e8a9589114 refactoring 2022-07-11 20:58:05 +07:00
Vectozavr 8afabf94c0 small refactoring 2022-07-07 17:14:00 +07:00
Vectozavr b6f6c94133 small refactoring 2022-03-05 17:40:25 +07:00
Vectozavr 0929f9c3a8 small refactoring 2022-03-04 14:40:11 +07:00
Vectozavr 2b39c00b6c small refactoring 2022-03-04 01:54:01 +07:00
Vectozavr 874df60941 small refactoring 2022-02-24 11:11:04 +07:00
Vectozavr b4d7373461 small refactoring 2022-02-23 21:29:42 +07:00
Vectozavr 43de35309b small refactoring 2022-02-23 11:59:35 +07:00
Vectozavr 3d981139b3 small refactoring 2022-02-23 11:53:19 +07:00
Vectozavr dc2e50bb7f small refactoring 2022-02-23 11:53:00 +07:00
Vectozavr 532990ec94 small refactoring 2022-02-23 11:51:53 +07:00
Vectozavr 8f271b1a67 small refactoring 2021-11-13 22:30:12 +07:00
Vectozavr 6cd17ac61f add video rendering in Screen 2021-11-12 15:41:26 +07:00
Vectozavr 7bf1b33974 add video rendering in Screen 2021-11-12 03:03:21 +07:00
Vectozavr 70c4993537 add video rendering in Screen 2021-11-12 02:47:00 +07:00
Vectozavr 85228279ba code refactoring 2021-11-11 23:18:16 +07:00
Vectozavr 8907bf828d code refactoring 2021-11-10 18:14:10 +07:00
Vectozavr 5e069cef68 code refactoring 2021-11-10 02:54:20 +07:00
Vectozavr fd1573a77d damage from the weapon depends on the place where you will hit the enemy 2021-11-07 15:02:16 +07:00
Vectozavr 1a96510801 add standard white & dark colors in ShooterConsts.h 2021-11-07 14:48:59 +07:00
Vectozavr ef494b56f7 add standard white & dark colors in ShooterConsts.h 2021-11-07 14:47:42 +07:00
Vectozavr e1cd619eef add standard white & dark colors in ShooterConsts.h 2021-11-07 14:47:24 +07:00
Vectozavr fbc129d143 new texture for enemies 2021-11-07 02:11:06 +07:00
Vectozavr 8eb6535120 weapons .obj file rotate by 180 grad 2021-11-06 22:32:55 +07:00
Vectozavr 6382612787 add <cmath> to HitBox.cpp 2021-11-06 15:01:58 +07:00
Vectozavr 33fee79c74
Merge pull request #4 from Neirokan/optimize
Fix animation erase, optimize hitbox and glState push/pop
2021-11-06 14:46:07 +07:00
Neirokan 57203991be Move push/pop GL state calls
You can place it around your OpenGL code too.
2021-11-06 00:34:13 +03:00
Neirokan dd307749be Animation timeline erase fix 2021-11-06 00:31:41 +03:00
Neirokan f07f9a6638 Hitbox creation through set 2021-11-06 00:28:55 +03:00
Vectozavr 556ca037ec optimizations with converting mesh to GLFloatArray 2021-11-06 03:55:42 +07:00
Vectozavr 389936268a small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:24:34 +07:00
Vectozavr 435db3ad0e small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:25 +07:00
Vectozavr b0559caac3 small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
Vectozavr 6bf5e1c790 pushGLStates & popGLStates optimizations 2021-11-06 01:59:33 +07:00