Commit Graph

13 Commits (b3d43c301bf8ea541822f52f757ad40409299edf)

Author SHA1 Message Date
Vectozavr 532990ec94 small refactoring 2022-02-23 11:51:53 +07:00
Vectozavr 5e069cef68 code refactoring 2021-11-10 02:54:20 +07:00
Vectozavr 5b8698af03 made animations extremely precise 2021-11-02 01:38:57 +07:00
Vectozavr 50e4c506a0 made animations extremely precise 2021-11-01 23:40:05 +07:00
Vectozavr 6e35a531c7 made animations extremely precise 2021-11-01 23:04:10 +07:00
Vectozavr 01d89bfc66 made animations extremely precise 2021-11-01 21:48:26 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 4dae42a3ef Fixed bug with animations.
- Before, if you shoot and go to the main menu, then the traces of the bullets were not removed from the map. This was because the animation stopped updating and the time kept going forward. As a result, the system believed that the animations had already passed, although in reality they had not. Now animations are tied not to their own, but to the global time counter
2021-10-13 00:04:48 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 73279d1d23 Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:17:03 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00