Commit Graph

30 Commits (99d7e80f4e0a1b94d6735b6b98a9f9435255c406)

Author SHA1 Message Date
Vectozavr e8a9589114 refactoring 2022-07-11 20:58:05 +07:00
Vectozavr 8afabf94c0 small refactoring 2022-07-07 17:14:00 +07:00
Vectozavr b4d7373461 small refactoring 2022-02-23 21:29:42 +07:00
Vectozavr 8907bf828d code refactoring 2021-11-10 18:14:10 +07:00
Vectozavr 5e069cef68 code refactoring 2021-11-10 02:54:20 +07:00
Vectozavr b0559caac3 small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
Vectozavr f1c91f539c accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:21:39 +07:00
Vectozavr 7dd4a185e3 Visual Studio refactoring 2021-11-01 02:11:04 +07:00
Vectozavr 59e8887eaf code refactoring 2021-10-31 16:01:31 +07:00
Vectozavr d2e34d6764 code refactoring 2021-10-31 15:47:00 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr 9ea73ab184 add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:29:42 +07:00
Vectozavr 1e6539e8e0 add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 20:54:56 +07:00
Vectozavr b7555431de Huge refactoring v3 2021-10-30 16:13:22 +07:00
Vectozavr e1c66d8617 Huge refactoring v3 2021-10-30 15:18:31 +07:00
Vectozavr 88d57b5af6 Huge refactoring v3 2021-10-30 04:20:48 +07:00
Vectozavr 8f03c3226d Huge refactoring v3 2021-10-30 03:44:37 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr eaa039b05c VS support 2021-10-23 19:02:25 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr ea9e1887a4 Code refactoring. 2021-10-17 15:41:58 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 73279d1d23 Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:17:03 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00
Vectozavr be42d4d9bc Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr 17a307c45e Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00