Vectozavr
8afabf94c0
small refactoring
2022-07-07 17:14:00 +07:00
Vectozavr
b4d7373461
small refactoring
2022-02-23 21:29:42 +07:00
Vectozavr
5e069cef68
code refactoring
2021-11-10 02:54:20 +07:00
Vectozavr
fbc129d143
new texture for enemies
2021-11-07 02:11:06 +07:00
Vectozavr
8eb6535120
weapons .obj file rotate by 180 grad
2021-11-06 22:32:55 +07:00
Vectozavr
6bc5c7dd1f
HitBox added. acceleration of collision detection in 20 times.
2021-11-04 02:57:48 +07:00
Vectozavr
6e35a531c7
made animations extremely precise
2021-11-01 23:04:10 +07:00
Vectozavr
01d89bfc66
made animations extremely precise
2021-11-01 21:48:26 +07:00
Vectozavr
71be55ee58
add reloading animation
2021-11-01 21:08:36 +07:00
Vectozavr
fe71ab92b0
Visual Studio refactoring
2021-10-31 23:01:06 +07:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
e1c66d8617
Huge refactoring v3
2021-10-30 15:18:31 +07:00
Vectozavr
8f03c3226d
Huge refactoring v3
2021-10-30 03:44:37 +07:00
Vectozavr
65f2c63643
Huge refactoring v3
2021-10-29 23:43:39 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
2b01e305f8
Player scale correction
2021-10-24 09:49:48 +07:00
Vectozavr
e471795290
OpenGL graphics acceleration support!
2021-10-22 23:42:32 +07:00
Vectozavr
7f4b9027ee
Add weapon in enemy's hand. So now you can see weapons of your enemies.
...
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr
6d0202eaff
Move LoadObjects -> ResourceManager to avoid repeated loading from files.
2021-10-18 10:44:04 +07:00
Vectozavr
8a6d31eded
Code refactoring.
2021-10-18 00:52:21 +07:00
Vectozavr
dd5a9f3ef2
Code refactoring.
2021-10-17 23:38:16 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
eba88a178a
Idk what to do with EPA.
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To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
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- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
122d30a980
struct Button -> class Button
2021-10-03 11:47:05 +07:00
Vectozavr
8a0221ed77
super huge code refactoring
2021-10-03 00:36:07 +07:00
Vectozavr
5a1c9d8f67
1) Create PlayerController
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2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr
be42d4d9bc
Made Triangle immutable
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Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
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Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr
bb4cf148c4
WIN & MAC OS & UNIX support
2021-09-13 21:01:26 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00