Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
e42aba3ee4
add result table
2021-10-26 14:08:41 +07:00
Vectozavr
832f174664
add result table
2021-10-26 13:40:35 +07:00
Vectozavr
612b0feca7
small code refactoring
2021-10-25 08:09:45 +07:00
Vectozavr
7f4b9027ee
Add weapon in enemy's hand. So now you can see weapons of your enemies.
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Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr
9356008258
Code refactoring.
2021-10-17 14:44:17 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
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- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
bb4cf148c4
WIN & MAC OS & UNIX support
2021-09-13 21:01:26 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00