Commit Graph

17 Commits (43de35309bb431ac7b301b973aec79455ab9a075)

Author SHA1 Message Date
Vectozavr 8a9b215259 add switching between opengl and pure programming render mode 2021-11-05 16:34:46 +07:00
Vectozavr e10521c5e2 press 'tab' to see debug info 2021-11-03 16:49:07 +07:00
Vectozavr a8fafbdaec add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 15:19:01 +07:00
Vectozavr d2ced42562 Visual Studio refactoring 2021-10-31 17:00:38 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr 61341d1b05 Huge refactoring v3 2021-10-30 16:39:44 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 6fba295139 VS support 2021-10-23 21:15:24 +07:00
Vectozavr e471795290 OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00
Vectozavr b0a457ce47 add structure.png file 2021-09-20 17:54:09 +07:00
Vectozavr 5a1c9d8f67 1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr be42d4d9bc Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr 17a307c45e Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00