Vectozavr
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e8a9589114
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refactoring
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2022-07-11 20:58:05 +07:00 |
Vectozavr
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8a9b215259
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add switching between opengl and pure programming render mode
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2021-11-05 16:34:46 +07:00 |
Vectozavr
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e10521c5e2
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press 'tab' to see debug info
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2021-11-03 16:49:07 +07:00 |
Vectozavr
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a8fafbdaec
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add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
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2021-11-03 15:19:01 +07:00 |
Vectozavr
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d2ced42562
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Visual Studio refactoring
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2021-10-31 17:00:38 +07:00 |
Vectozavr
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785850ec43
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Vectozavr
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61341d1b05
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Huge refactoring v3
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2021-10-30 16:39:44 +07:00 |
Vectozavr
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870842b682
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Huge refactoring v3
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2021-10-28 20:58:02 +07:00 |
Vectozavr
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6fba295139
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VS support
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2021-10-23 21:15:24 +07:00 |
Vectozavr
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e471795290
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |
Vectozavr
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6856f48054
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Code refactoring.
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2021-10-17 00:22:55 +07:00 |
Vectozavr
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758685fe57
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OS Windows support
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2021-10-09 17:41:12 +07:00 |
Vectozavr
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8a0221ed77
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super huge code refactoring
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2021-10-03 00:36:07 +07:00 |
Vectozavr
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b0a457ce47
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add structure.png file
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2021-09-20 17:54:09 +07:00 |
Vectozavr
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5a1c9d8f67
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1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
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2021-09-19 19:44:31 +07:00 |
Vectozavr
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be42d4d9bc
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Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
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2021-09-19 15:25:10 +07:00 |
Vectozavr
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17a307c45e
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Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
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2021-09-14 17:47:53 +07:00 |
Vectozavr
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7e5c96c123
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Initial commit
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2021-09-13 19:53:43 +07:00 |