Commit Graph

15 Commits (2cba7ebd89bade687f5825a65fc6c30024febddf)

Author SHA1 Message Date
Vectozavr ae4784e057 refactoring 2022-07-19 16:57:09 +07:00
Vectozavr e8a9589114 refactoring 2022-07-11 20:58:05 +07:00
Vectozavr b4d7373461 small refactoring 2022-02-23 21:29:42 +07:00
Vectozavr 8f271b1a67 small refactoring 2021-11-13 22:30:12 +07:00
Vectozavr e1cd619eef add standard white & dark colors in ShooterConsts.h 2021-11-07 14:47:24 +07:00
Vectozavr fbc129d143 new texture for enemies 2021-11-07 02:11:06 +07:00
Vectozavr 6bc5c7dd1f HitBox added. acceleration of collision detection in 20 times. 2021-11-04 02:57:48 +07:00
Vectozavr 2e926a10f4 bug fixed with respawn animation 2021-11-03 22:06:41 +07:00
Vectozavr 9dff5dff32 accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:35:30 +07:00
Vectozavr f1c91f539c accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:21:39 +07:00
Vectozavr 832f174664 add result table 2021-10-26 13:40:35 +07:00
Vectozavr 8a6d31eded Code refactoring. 2021-10-18 00:52:21 +07:00
Vectozavr a6efdc71de Code refactoring. 2021-10-17 14:30:58 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00