Commit Graph

20 Commits (1dccac0085a437f7a00e4e7b8c6faf8d65c19aa0)

Author SHA1 Message Date
Vectozavr 1dccac0085
Merge pull request #13 from KingoCor/map-download
Syncing the map with the server by FTP
2023-05-21 14:38:55 +03:00
Ivan Ilin f77312a334 separate engine repository from the shooter repository by using submodules 2023-05-19 23:51:06 +03:00
KingoCor f0e57629b1 Syncing the map with the server by FTP 2022-07-23 13:07:29 +03:00
Vectozavr ae4784e057 refactoring 2022-07-19 16:57:09 +07:00
Vectozavr bc223e4230 refactoring 2022-07-19 16:37:37 +07:00
Vectozavr d3fbaa0418 refactoring 2022-07-19 16:35:14 +07:00
Vectozavr 0929f9c3a8 small refactoring 2022-03-04 14:40:11 +07:00
Vectozavr 8f271b1a67 small refactoring 2021-11-13 22:30:12 +07:00
Vectozavr fbc129d143 new texture for enemies 2021-11-07 02:11:06 +07:00
Vectozavr 6bc5c7dd1f HitBox added. acceleration of collision detection in 20 times. 2021-11-04 02:57:48 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr 61427ff2fd Huge refactoring v3 2021-10-29 22:41:07 +07:00
Vectozavr 875f9f85ec Huge refactoring v3 2021-10-28 21:06:10 +07:00
Vectozavr 832f174664 add result table 2021-10-26 13:40:35 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 1fa718f491 Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00