Commit Graph

11 Commits (18d13eed310bfe989c98acf62cbb7f8aa32b5cb4)

Author SHA1 Message Date
Vectozavr e42aba3ee4 add result table 2021-10-26 14:08:41 +07:00
Vectozavr 832f174664 add result table 2021-10-26 13:40:35 +07:00
Vectozavr 612b0feca7 small code refactoring 2021-10-25 08:09:45 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr 9356008258 Code refactoring. 2021-10-17 14:44:17 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr bb4cf148c4 WIN & MAC OS & UNIX support 2021-09-13 21:01:26 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00