chat test 0.5

master
CREAsTIVE 2022-07-23 00:52:54 +05:00
parent 07cab50b6e
commit fcee9637aa
9 changed files with 124 additions and 9 deletions

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@ -28,6 +28,8 @@ add_executable(${CMAKE_PROJECT_NAME}
ShooterConsts.h
network/ShooterMsgType.h
network/ShooterMsgType.cpp
network/Chat.cpp
network/Chat.h
# 3d engine:
engine/Consts.h
engine/math/Vec4D.h
@ -109,8 +111,7 @@ add_executable(${CMAKE_PROJECT_NAME}
engine/network/UDPConnection.cpp
engine/network/UDPConnection.h
engine/network/UDPSocket.cpp
engine/network/UDPSocket.h
)
engine/network/UDPSocket.h)
if(APPLE OR UNIX)
include_directories(/usr/local/include)

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@ -8,9 +8,8 @@
#include "engine/animation/Animations.h"
#include "ShooterConsts.h"
#include "engine/io/SoundController.h"
#include "network/Chat.h"
using namespace std;
// Read server/client settings and start both.
// If client doesn't connect to the localhost - server doesn't start.
void Shooter::initNetwork() {
@ -64,6 +63,7 @@ void Shooter::initNetwork() {
client->setRemoveBonusCallBack([this](const ObjectNameTag &bonusName) { removeBonus(bonusName); });
client->setChangeEnemyWeaponCallBack(
[this](const std::string &weaponName, sf::Uint16 id) { changeEnemyWeapon(weaponName, id); });
}
void Shooter::start() {
@ -128,11 +128,11 @@ void Shooter::start() {
server->stop();
this->exit();
}, "Exit", 5, 5, ShooterConsts::MAIN_MENU_GUI, {0, 66}, {0, 86}, {0, 46}, Consts::MEDIUM_FONT, {255, 255, 255});
client->setChatManager(chat);
}
void Shooter::update() {
// This code executed every time step:
server->update();
client->update();
@ -162,9 +162,31 @@ void Shooter::update() {
screen->stopRender();
}
if (keyboard->isKeyTapped(sf::Keyboard::Enter)) {
if (isTypingMessage) {
client->sendMessage(message);
message = "";
}
isTypingMessage = !isTypingMessage;
}
if (inGame) {
screen->setTitle(ShooterConsts::PROJECT_NAME);
playerController->update();
if (isTypingMessage) {
string msg;
cin >> msg;
message += msg;
client->sendMessage(message);
message = "";
isTypingMessage = false;
Log::log(chat->getChat());
}
else {
playerController->update();
}
} else {
mainMenu.update();
}
@ -175,6 +197,13 @@ void Shooter::update() {
if (SoundController::getStatus(SoundTag("background")) != sf::Sound::Status::Playing) {
SoundController::loadAndPlay(SoundTag("background"), ShooterConsts::BACK_NOISE);
}
drawChat();
}
void Shooter::drawChat() {
sf::Color chatColor = sf::Color(0, 0, 0, chat->update(Time::deltaTime()));
string chatText = chat->getChat();
screen->drawText(chatText, Vec2D{ 0, 0 }, 10, chatColor);
}
void Shooter::gui() {

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@ -26,6 +26,9 @@ private:
std::shared_ptr<ShooterServer> server = std::make_shared<ShooterServer>();
std::shared_ptr<ShooterClient> client = std::make_shared<ShooterClient>(player);
std::shared_ptr<ChatManager> chat = std::make_shared<ChatManager>();
bool isTypingMessage = false;
string message = "";
bool inGame = false;
int fireTraces = 0;
@ -33,6 +36,7 @@ private:
void start() override;
void update() override;
void gui() override;
void drawChat();
void play();
void drawPlayerStats();
void drawStatsTable();

26
network/Chat.cpp Normal file
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@ -0,0 +1,26 @@
#include "Chat.h"
#include <string>
#include <iostream>
void ChatManager::addNewMessage(std::string author, std::string message) {
hide = 3.0;
messages.push_back(message);
authors.push_back(author);
isChatUpdate = true;
}
int ChatManager::update(double delta) {
hide = std::max(hide-delta, 0.0);
return std::min((int)(hide * 255.0), 255);
}
std::string ChatManager::getChat() {
if (isChatUpdate) {
isChatUpdate = false;
int size = messages.size();
chatStr = "";
for (int messageIndex = messages.size()-1; messageIndex > 0 && chatStr.size() < 100; messageIndex--)
{
chatStr += authors[messageIndex] + ": " + messages[messageIndex] + ";\n";
}
}
return chatStr;
}

20
network/Chat.h Normal file
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@ -0,0 +1,20 @@
//#ifndef SHOOTER_SHOOTERSERVER_H
#ifndef CHAT_H
#define CHAT_H
#include <vector>
#include <string>
using namespace std;
class ChatManager final {
private:
std::vector<std::string> messages;
std::vector<std::string> authors;
bool isChatUpdate = false;
std::string chatStr = "A: b\nC: D";
double hide = 0.0;
public:
void addNewMessage(std::string author, std::string message);
int update(double delta);
std::string getChat();
};
#endif

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@ -27,7 +27,6 @@ void ShooterClient::processInit(sf::Packet &packet) {
if (_spawnPlayerCallBack != nullptr) {
_spawnPlayerCallBack(targetId);
}
_players[targetId]->translateToPoint(Vec3D{x, y, z});
_players[targetId]->setHealth(health);
_players[targetId]->setKills(kills);
@ -44,7 +43,7 @@ void ShooterClient::processUpdate(sf::Packet &packet) {
while (packet >> targetId >> x >> y >> z >> health >> bodyAngle >> headAngle >> playerName) {
if (_players.count(targetId)) {
std::string name = "Enemy_" + std::to_string(targetId);
Vec3D newPosition = Vec3D{x, y, z};
bool isAnimate = (_players[targetId]->position() - newPosition).sqrAbs() > 0.2;
@ -121,6 +120,15 @@ void ShooterClient::processDisconnect(sf::Uint16 targetId) {
}
}
void ShooterClient::sendMessage(string message){
chatManager->addNewMessage(_player->playerNickName(), message);
sf::Packet packet;
packet << MsgType::Custom << ShooterMsgType::newMessage << message;
_socket.send(packet, _socket.serverId());
}
void ShooterClient::newMessage(string message, string name) {
chatManager->addNewMessage(name, message);
}
void ShooterClient::processCustomPacket(sf::Packet &packet) {
sf::Uint16 buffId[2];
@ -129,6 +137,7 @@ void ShooterClient::processCustomPacket(sf::Packet &packet) {
ShooterMsgType type;
packet >> type;
string name, message;
switch (type) {
case ShooterMsgType::Kill:
@ -225,6 +234,11 @@ void ShooterClient::processCustomPacket(sf::Packet &packet) {
_changeEnemyWeaponCallBack(tmp, buffId[0]);
}
break;
case ShooterMsgType::newMessage:
packet >> name >> message;
newMessage(name, message);
break;
default:
Log::log("ShooterClient::processCustomPacket: unknown message type " +
std::to_string(static_cast<int>(type)));

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@ -7,6 +7,7 @@
#include "../engine/network/ClientUDP.h"
#include "../player/Player.h"
#include "Chat.h"
class ShooterClient final : public ClientUDP {
private:
@ -21,9 +22,15 @@ private:
std::function<void(const std::string &, const Vec3D &)> _addBonusCallBack;
std::function<void(const ObjectNameTag &)> _removeBonusCallBack;
std::function<void(const std::string &, sf::Uint16)> _changeEnemyWeaponCallBack;
std::shared_ptr<ChatManager> chatManager;
public:
explicit ShooterClient(std::shared_ptr<Player> player) : _player(player) {};
void sendMessage(std::string message);
void newMessage(std::string message, std::string name);
void updatePacket() override;
void setSpawnPlayerCallBack(std::function<void(sf::Uint16)> spawn);
@ -58,6 +65,8 @@ public:
void changeWeapon(const std::string &weaponName);
void setChatManager(std::shared_ptr<ChatManager> chat) { chatManager = chat; };
void addPlayer(sf::Uint16 id, std::shared_ptr<Player> player);
[[nodiscard]] std::map<sf::Uint16, std::shared_ptr<Player>> const &players() const { return _players; }

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@ -14,7 +14,8 @@ enum class ShooterMsgType {
InitBonuses,
AddBonus,
RemoveBonus,
ChangeWeapon
ChangeWeapon,
newMessage
};
sf::Packet &operator<<(sf::Packet &packet, ShooterMsgType type);

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@ -79,6 +79,7 @@ void ShooterServer::processCustomPacket(sf::Packet &packet, sf::Uint16 senderId)
double damage;
std::string tmp;
double newHealth;
std::string message;
ShooterMsgType type;
packet >> type;
@ -140,6 +141,16 @@ void ShooterServer::processCustomPacket(sf::Packet &packet, sf::Uint16 senderId)
}
}
break;
case ShooterMsgType::newMessage:
packet >> message;
sendPacket << MsgType::Custom << ShooterMsgType::ChangeWeapon << _players[senderId]->playerNickName() << message;
for (auto& player : _players) {
if (player.first != senderId) {
_socket.send(sendPacket, player.first);
}
}
break;
default:
Log::log("ShooterServer::processCustomPacket: unknown message type " +