press 'tab' to see debug info
parent
762fae3da4
commit
e10521c5e2
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@ -158,6 +158,10 @@ void Shooter::update() {
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screen->setMouseCursorVisible(!inGame);
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screen->setMouseCursorVisible(!inGame);
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}
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}
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if (keyboard->isKeyTapped(sf::Keyboard::Tab)) {
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setDebugInfo(!showDebugInfo());
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}
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if (inGame) {
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if (inGame) {
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screen->setTitle(ShooterConsts::PROJECT_NAME);
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screen->setTitle(ShooterConsts::PROJECT_NAME);
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playerController->update();
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playerController->update();
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@ -10,10 +10,10 @@ using namespace std;
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int main() {
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int main() {
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Shooter game;
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Shooter game;
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game.create(1280, 720, ShooterConsts::PROJECT_NAME);
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//game.create(1280, 720, ShooterConsts::PROJECT_NAME);
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//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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//game.create(2048, 1152, ShooterConsts::PROJECT_NAME, true);
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game.create(2048, 1152, ShooterConsts::PROJECT_NAME, true);
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//game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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//game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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return 0;
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return 0;
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@ -16,7 +16,7 @@ namespace Consts {
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const std::string PROJECT_NAME = "engine";
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const std::string PROJECT_NAME = "engine";
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const bool USE_LOG_FILE = true;
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const bool USE_LOG_FILE = true;
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const bool USE_OPEN_GL = true;
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const bool USE_OPEN_GL = true;
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const bool SHOW_DEBUG_INFO = true;
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const bool SHOW_DEBUG_INFO = false;
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const bool SHOW_FPS_COUNTER = true;
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const bool SHOW_FPS_COUNTER = true;
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const double PI = 3.14159265358979323846264338327950288;
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const double PI = 3.14159265358979323846264338327950288;
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@ -35,7 +35,8 @@ protected:
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virtual void update() {};
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virtual void update() {};
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void setDebugText(bool value) { _showDebugInfo = value; }
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[[nodiscard]] bool showDebugInfo() const { return _showDebugInfo; }
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void setDebugInfo(bool value) { _showDebugInfo = value; }
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void setUpdateWorld(bool value) { _updateWorld = value; }
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void setUpdateWorld(bool value) { _updateWorld = value; }
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