WIN & MAC OS & UNIX support
parent
7e5c96c123
commit
bb4cf148c4
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@ -89,7 +89,7 @@ add_executable(shooter
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engine/animation/AFunction.h
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engine/animation/AFunction.h
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)
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)
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if(${APPLE})
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if(APPLE OR UNIX)
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include_directories(/usr/local/include)
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include_directories(/usr/local/include)
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else()
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else()
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set(SFML_DIR "C:/Libraries/SFML/lib/cmake/SFML")
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set(SFML_DIR "C:/Libraries/SFML/lib/cmake/SFML")
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@ -164,8 +164,6 @@ void Player::update() {
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}
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}
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}
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}
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}
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}
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oldVelocity = velocity();
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}
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}
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void Player::rotateWeaponsRelativePoint(const Point4D& point4D, const Point4D& v, double val) {
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void Player::rotateWeaponsRelativePoint(const Point4D& point4D, const Point4D& v, double val) {
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3
Player.h
3
Player.h
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@ -54,9 +54,6 @@ private:
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sf::Sound fullHealthSound;
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sf::Sound fullHealthSound;
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sf::Sound fullAbilitySound;
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sf::Sound fullAbilitySound;
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Point4D oldVelocity;
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std::string _name = "im";
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std::string _name = "im";
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std::vector<std::shared_ptr<Weapon>> _weapons;
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std::vector<std::shared_ptr<Weapon>> _weapons;
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@ -155,7 +155,7 @@ void Server::generateBonuses() {
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void Server::updateInfo() {
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void Server::updateInfo() {
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for(auto& bonus : _bonuses) {
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for(auto& bonus : _bonuses) {
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if(!bonus.second.onTheMap && abs(Time::time() - bonus.second.lastTake) > _bonusRechargeTime) {
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if(!bonus.second.onTheMap && std::abs(Time::time() - bonus.second.lastTake) > _bonusRechargeTime) {
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sf::Packet sendPacket;
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sf::Packet sendPacket;
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sendPacket << MsgType::AddBonus << bonus.first << bonus.second.position.x() << bonus.second.position.y() << bonus.second.position.z();
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sendPacket << MsgType::AddBonus << bonus.first << bonus.second.position.x() << bonus.second.position.y() << bonus.second.position.z();
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for (const auto& player : _players)
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for (const auto& player : _players)
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@ -32,7 +32,7 @@ std::map<std::string, double> Weapon::fire(const std::shared_ptr<World>& world,
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noAmmoSound.play();
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noAmmoSound.play();
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}
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}
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if(_clipAmmo <= 0 || abs(Time::time() - _lastFireTime) < _fireDelay || abs(Time::time() - _lastReloadTime) < _reloadTime)
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if(_clipAmmo <= 0 || std::abs(Time::time() - _lastFireTime) < _fireDelay || std::abs(Time::time() - _lastReloadTime) < _reloadTime)
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return std::map<std::string, double>();
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return std::map<std::string, double>();
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_lastFireTime = Time::time();
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_lastFireTime = Time::time();
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@ -45,7 +45,7 @@ std::map<std::string, double> Weapon::fire(const std::shared_ptr<World>& world,
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}
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}
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void Weapon::reload() {
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void Weapon::reload() {
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if (_stockAmmo == 0 || abs(Time::time() - _lastReloadTime) < _reloadTime)
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if (_stockAmmo == 0 || std::abs(Time::time() - _lastReloadTime) < _reloadTime)
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return;
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return;
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if(_clipCapacity - _clipAmmo <= _stockAmmo) {
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if(_clipCapacity - _clipAmmo <= _stockAmmo) {
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_stockAmmo -= _clipCapacity - _clipAmmo;
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_stockAmmo -= _clipCapacity - _clipAmmo;
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2
Weapon.h
2
Weapon.h
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@ -27,8 +27,6 @@ protected:
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double _spreading = 2.0;
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double _spreading = 2.0;
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[[maybe_unused]] double _firePower = M_PI/100;
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std::string _name = "Weapon_name";
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std::string _name = "Weapon_name";
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std::map<std::string, std::shared_ptr<Mesh>> _objects;
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std::map<std::string, std::shared_ptr<Mesh>> _objects;
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@ -191,7 +191,7 @@ CollisionPoint RigidBody::EPA(const Simplex& simplex, const std::shared_ptr<Rigi
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Point4D support = _support(obj, minNormal);
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Point4D support = _support(obj, minNormal);
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double sDistance = minNormal.dot(support);
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double sDistance = minNormal.dot(support);
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if (abs(sDistance - minDistance) > 0.0001) {
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if (std::abs(sDistance - minDistance) > 0.0001) {
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minDistance = INFINITY;
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minDistance = INFINITY;
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std::vector<std::pair<size_t, size_t>> uniqueEdges;
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std::vector<std::pair<size_t, size_t>> uniqueEdges;
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